.\" Generated by the Allegro makedoc utility .TH exscale 3alleg4 "version 4.4.3" "Allegro" "Allegro manual" .SH NAME exscale \- Loading PCX files and bitmap stretching. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B Example exscale .SH DESCRIPTION This example demonstrates how to use PCX files, palettes and stretch blits. It loads a PCX file, sets its palette and does some random stretch_blits. Don't worry - it's VERY slowed down using vsync(). .SH SEE ALSO .BR BITMAP (3alleg4), .BR END_OF_MAIN (3alleg4), .BR PALETTE (3alleg4), .BR SCREEN_H (3alleg4), .BR SCREEN_W (3alleg4), .BR allegro_error (3alleg4), .BR allegro_init (3alleg4), .BR allegro_message (3alleg4), .BR blit (3alleg4), .BR destroy_bitmap (3alleg4), .BR install_keyboard (3alleg4), .BR keypressed (3alleg4), .BR load_pcx (3alleg4), .BR replace_filename (3alleg4), .BR screen (3alleg4), .BR set_gfx_mode (3alleg4), .BR set_palette (3alleg4), .BR stretch_blit (3alleg4), .BR vsync (3alleg4)