- bookworm 0.9.11-4.1
DESMUME(1) | General Commands Manual | DESMUME(1) |
NAME¶
desmume - Nintendo DS emulator
SYNOPSIS¶
desmume [options] files...
DESCRIPTION¶
This manual page documents briefly the desmume program
desmume is a Nintendo DS emulator running homebrew demos and commercial games.
OPTIONS¶
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below.
- --load-slot=NUM
- Loads savegame from slot NUM
- --opengl-2d
- Enables using OpenGL for screen rendering
- --soft-convert
- Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.
- --3d-engine=ENGINE
- Select available 3d emulation:
- --disable-sound
- Disables the sound emulation
- --disable-limiter
- Disables the 60 fps limiter
- --arm9gdb=PORT_NUM
- Enable the ARM9 GDB stub on the given port
- --arm7gdb=PORT_NUM
- Enable the ARM7 GDB stub on the given port
- --save-type=TYPE
- Select savetype from the following:
- --fwlang=LANG
- Set the language in the firmware, LANG as follows:
- --cflash=PATH_TO_DISK_IMAGE
- Enable disk image GBAMP compact flash emulation
- -h, --help
- Show summary of options.
- -v, --version
- Show version of program.
INPUT¶
Mouse cursor acts as stylus, mouse click replaces stylus touch.
Keyboard can be configured and by default works as follows:
Desmume accepts joystick events, which can be configured by user.
AUTHOR¶
desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume).
This manual page was written by Reinhard Tartler <siretart@tauware.de> and modified by Pascal Giard <pascal@debian.org>, for the Debian project (but may be used by others).
June 26, 2007 |