.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GPUGraphicsPipelineCreateInfo: .\" https://wiki.libsdl.org/SDL_GPUGraphicsPipelineCreateInfo .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision release-3.2.8-0-gf6864924f .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GPUGraphicsPipelineCreateInfo .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GPUGraphicsPipelineCreateInfo 3type "SDL 3.2.8" "Simple Directmedia Layer" "SDL3 DATATYPES" .SH NAME SDL_GPUGraphicsPipelineCreateInfo \- A structure specifying the parameters of a graphics pipeline state\[char46] .SH HEADER FILE Defined in SDL3/SDL_gpu\[char46]h .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "typedef struct SDL_GPUGraphicsPipelineCreateInfo .BI "{ .BI " SDL_GPUShader *vertex_shader; /**< The vertex shader used by the graphics pipeline. */ .BI " SDL_GPUShader *fragment_shader; /**< The fragment shader used by the graphics pipeline. */ .BI " SDL_GPUVertexInputState vertex_input_state; /**< The vertex layout of the graphics pipeline. */ .BI " SDL_GPUPrimitiveType primitive_type; /**< The primitive topology of the graphics pipeline. */ .BI " SDL_GPURasterizerState rasterizer_state; /**< The rasterizer state of the graphics pipeline. */ .BI " SDL_GPUMultisampleState multisample_state; /**< The multisample state of the graphics pipeline. */ .BI " SDL_GPUDepthStencilState depth_stencil_state; /**< The depth-stencil state of the graphics pipeline. */ .BI " SDL_GPUGraphicsPipelineTargetInfo target_info; /**< Formats and blend modes for the render targets of the graphics pipeline. */ .BI " .BI " SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ .BI "} SDL_GPUGraphicsPipelineCreateInfo; .fi .SH AVAILABILITY This struct is available since SDL 3\[char46]2\[char46]0\[char46] .SH SEE ALSO .BR \(bu (3), .BR SDL_CreateGPUGraphicsPipeline (3), .BR \(bu (3), .BR SDL_GPUShader (3type), .BR \(bu (3), .BR SDL_GPUVertexInputState (3type), .BR \(bu (3), .BR SDL_GPUPrimitiveType (3type), .BR \(bu (3), .BR SDL_GPURasterizerState (3type), .BR \(bu (3), .BR SDL_GPUMultisampleState (3type), .BR \(bu (3), .BR SDL_GPUDepthStencilState (3type), .BR \(bu (3), .BR SDL_GPUGraphicsPipelineTargetInfo (3type)