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.TH SDL_GPUGraphicsPipelineCreateInfo 3type "SDL 3.2.8" "Simple Directmedia Layer" "SDL3 DATATYPES"
.SH NAME
SDL_GPUGraphicsPipelineCreateInfo \- A structure specifying the parameters of a graphics pipeline state\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_gpu\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "typedef struct SDL_GPUGraphicsPipelineCreateInfo
.BI "{
.BI "    SDL_GPUShader *vertex_shader;                   /**< The vertex shader used by the graphics pipeline. */
.BI "    SDL_GPUShader *fragment_shader;                 /**< The fragment shader used by the graphics pipeline. */
.BI "    SDL_GPUVertexInputState vertex_input_state;     /**< The vertex layout of the graphics pipeline. */
.BI "    SDL_GPUPrimitiveType primitive_type;            /**< The primitive topology of the graphics pipeline. */
.BI "    SDL_GPURasterizerState rasterizer_state;        /**< The rasterizer state of the graphics pipeline. */
.BI "    SDL_GPUMultisampleState multisample_state;      /**< The multisample state of the graphics pipeline. */
.BI "    SDL_GPUDepthStencilState depth_stencil_state;   /**< The depth-stencil state of the graphics pipeline. */
.BI "    SDL_GPUGraphicsPipelineTargetInfo target_info;  /**< Formats and blend modes for the render targets of the graphics pipeline. */
.BI "
.BI "    SDL_PropertiesID props;                         /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
.BI "} SDL_GPUGraphicsPipelineCreateInfo;
.fi
.SH AVAILABILITY
This struct is available since SDL 3\[char46]2\[char46]0\[char46]

.SH SEE ALSO
.BR \(bu (3),
.BR SDL_CreateGPUGraphicsPipeline (3),
.BR \(bu (3),
.BR SDL_GPUShader (3type),
.BR \(bu (3),
.BR SDL_GPUVertexInputState (3type),
.BR \(bu (3),
.BR SDL_GPUPrimitiveType (3type),
.BR \(bu (3),
.BR SDL_GPURasterizerState (3type),
.BR \(bu (3),
.BR SDL_GPUMultisampleState (3type),
.BR \(bu (3),
.BR SDL_GPUDepthStencilState (3type),
.BR \(bu (3),
.BR SDL_GPUGraphicsPipelineTargetInfo (3type)