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.TH SDL_SetTextInputArea 3 "SDL 3.2.8" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_SetTextInputArea \- Set the area used to type Unicode text input\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_keyboard\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "bool SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);
.fi
.SH DESCRIPTION
Native input methods may place a window with word suggestions near the
cursor, without covering the text being entered\[char46]

.SH FUNCTION PARAMETERS
.TP
.I window
the window for which to set the text input area\[char46]
.TP
.I rect
the 
.BR SDL_Rect
 representing the text input area, in window coordinates, or NULL to clear it\[char46]
.TP
.I cursor
the offset of the current cursor location relative to
.BR rect->x
, in window coordinates\[char46]
.SH RETURN VALUE
Returns true on success or false on failure; call

.BR SDL_GetError
() for more information\[char46]

.SH THREAD SAFETY
This function should only be called on the main thread\[char46]

.SH AVAILABILITY
This function is available since SDL 3\[char46]2\[char46]0\[char46]

.SH SEE ALSO
.BR \(bu (3),
.BR SDL_GetTextInputArea (3),
.BR \(bu (3),
.BR SDL_StartTextInput (3)