table of contents
ENDSTREAMPRIMITIVE(3G) | [FIXME: manual] | ENDSTREAMPRIMITIVE(3G) |
NAME¶
EndStreamPrimitive - complete the current output primitive on a specified stream
DECLARATION¶
void EndStreamPrimitive(int stream);
PARAMETERS¶
stream
DESCRIPTION¶
Available only in the Geometry Shader, EndStreamPrimitive completes the current output primitive on stream stream and starts a new one. The argument to stream must be a constant integral expression. No vertex is emitted.
VERSION SUPPORT¶
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
EndStreamPrimitive | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
EmitVertex(), EmitStreamVertex(), EndPrimitive()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group
05/21/2015 | [FIXME: source] |