table of contents
LDEXP(3G) | [FIXME: manual] | LDEXP(3G) |
NAME¶
ldexp - assemble a floating point number from a value and exponent
DECLARATION¶
genType ldexp(genType x, genIType exp);
genDType ldexp(genDType x, genIType exp);
PARAMETERS¶
x
out exp
DESCRIPTION¶
ldexp builds a floating point number from x and the corresponding integral exponent of two in exp, returning:
significand ⋅ 2 exponent
If this product is too large to be represented in the floating point type, the result is undefined.
VERSION SUPPORT¶
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
ldexp (genType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
ldexp (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
frexp()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group
05/21/2015 | [FIXME: source] |