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PACKHALF2X16(3G) [FIXME: manual] PACKHALF2X16(3G)

NAME

packHalf2x16 - convert two 32-bit floating-point quantities to 16-bit quantities and pack them into a single 32-bit integer

DECLARATION

uint packHalf2x16(vec2 v);

PARAMETERS

v

Specify a vector of two 32-bit floating point values that are to be converted to 16-bit representation and packed into the result.

DESCRIPTION

packHalf2x16 returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16-bit integers into a 32-bit unsigned integer. The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.

VERSION SUPPORT

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
packHalf2x16 - - - - - - - -

SEE ALSO

packDouble2x32(), unpackDouble2x32(), unpackHalf2x16()

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

COPYRIGHT

Copyright © 2011-2014 Khronos Group

05/21/2015 [FIXME: source]