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REFRACT(3G) [FIXME: manual] REFRACT(3G)

NAME

refract - calculate the refraction direction for an incident vector

DECLARATION

genType refract(genType I, genType N, float eta);

genDType refract(genDType I, genDType N, float eta);

PARAMETERS

I

Specifies the incident vector.

N

Specifies the normal vector.

eta

Specifies the ratio of indices of refraction.

DESCRIPTION

For a given incident vector I, surface normal N and ratio of indices of refraction, eta, refract returns the refraction vector, R.

R is calculated as:


k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I));
if (k < 0.0)
R = genType(0.0); // or genDType(0.0)
else
R = eta * I - (eta * dot(N, I) + sqrt(k)) * N;

The input parameters I and N should be normalized in order to achieve the desired result.

VERSION SUPPORT

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
refract (genType)
refract (genDType) - - - - - -

SEE ALSO

dot(), reflect()

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

COPYRIGHT

Copyright © 2011-2014 Khronos Group

01/03/2018 [FIXME: source]