table of contents
UNPACKUNORM(3G) | [FIXME: manual] | UNPACKUNORM(3G) |
NAME¶
unpackUnorm2x16,_unpackUnorm4x8,_unpackSnorm4x8 - unpack floating-point values from an unsigned integer
DECLARATION¶
vec2 unpackUnorm2x16(uint p);
vec2 unpackSnorm2x16(uint p);
vec4 unpackUnorm4x8(uint p);
vec4 unpackSnorm4x8(uint p);
PARAMETERS¶
p
DESCRIPTION¶
unpackUnorm2x16, unpackSnorm2x16, unpackUnorm4x8 and unpackSnorm4x8 unpack single 32-bit unsigned integers, specified in the parameter p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers or four 8-bit signed integers. Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
The conversion for unpacked fixed point value f to floating-point is performed as follows:
The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.
VERSION SUPPORT¶
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
unpackUnorm2x16 | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
unpackSnorm2x16 | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ |
unpackUnorm4x8 | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
unpackSnorm4x8 | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
packUnorm2x16(), packUnorm4x8(), packSnorm4x8()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group
05/21/2015 | [FIXME: source] |