table of contents
other sections
| SoJackDragger(3IV)() | SoJackDragger(3IV)() |
NAME¶
SoJackDragger — jack-shaped object you rotate, translate, or scale by dragging with the mouseINHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit > SoDragger > SoJackDraggerSYNOPSIS¶
#include <Inventor/draggers/SoJackDragger.h>Fields from class SoJackDragger:
SoSFRotation rotation
SoSFVec3f scaleFactor
SoSFVec3f translation
Fields from class SoDragger:
SoSFBool isActive
Fields from class SoInteractionKit:
SoSFEnum renderCaching
SoSFEnum boundingBoxCaching
SoSFEnum renderCulling
SoSFEnum pickCulling
Parts from class SoBaseKit:
(SoNodeKitListPart) callbackList
Methods from class SoJackDragger:
SoJackDragger()
static const SoNodekitCatalog * getClassNodekitCatalog () const
static SoType getClassTypeId()
Methods from class SoDragger:
void addStartCallback(SoDraggerCB *f, void *userData = NULL)
void removeStartCallback(SoDraggerCB *f, void *userData = NULL)
void addMotionCallback(SoDraggerCB *f, void *userData = NULL)
void removeMotionCallback(SoDraggerCB *f, void *userData = NULL)
void addFinishCallback(SoDraggerCB *f, void *userData = NULL)
void removeFinishCallback(SoDraggerCB *f, void *userData = NULL)
void addValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
void removeValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
SbBool enableValueChangedCallbacks()
void setMinGesture(int pixels)
int getMinGesture() const
static void setMinScale(float newMinScale)
static float getMinScale()
Methods from class SoInteractionKit:
virtual SbBool setPartAsPath(const SbName &partName, SoPath *surrogatePath )
Methods from class SoBaseKit:
virtual const SoNodekitCatalog * getNodekitCatalog() const
virtual SoNode * getPart(const SbName &partName, SbBool makeIfNeeded)
SbString getPartString(const SoBase *part)
virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)
virtual SbBool setPart(const SbName &partName, SoNode *newPart)
SbBool set(char *partName, char *parameters)
SbBool set(char *nameValuePairs)
static SbBool isSearchingChildren()
static void setSearchingChildren(SbBool newVal)
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
Macros from class SoBaseKit:
DESCRIPTION¶
SoJackDragger is a composite dragger in the shape of a jack from the children's game jacks. Three lines along the x, y, and z axes form the central star shape, which you can drag with the mouse to rotate the jack. Dragging any of the small cubes mounted at the end of the axes will scale the jack uniformly in all 3 dimensions. At the core of the jack is an SoDragPointDragger for translating the jack.FIELDS¶
SoSFRotation rotation
Orientation of the dragger.
SoSFVec3f scaleFactor
Scale of the dragger.
SoSFVec3f translation
Position of the dragger.
METHODS¶
SoJackDragger()
Constructor.
static const SoNodekitCatalog * getClassNodekitCatalog () const
Returns an SoNodekitCatalog for this class
static SoType getClassTypeId()
Returns type identifier for this class.
CATALOG PARTS¶
| All parts | |||
| NULL by | |||
| Part Name | Part Type | Default Type | Default |
| callbackList | NodeKitListPart | -- | yes |
| surroundScale | SurroundScale | -- | yes |
| antiSquish | AntiSquish | -- | no |
| scaler | ScaleUniformDragger | -- | yes |
| rotator | RotateSphericalDragger | -- | yes |
| translator | DragPointDragger | -- | yes |
| Extra information for list parts from above table | ||
| Part Name | Container Type | Permissible Types |
| callbackList | Separator | Callback, EventCallback |
DRAGGER RESOURCES¶
.in 0n+.5i Resource: jackRotatorRotatorAppearance: The 'star' of the jack. Set of 3 white axes (lines)
Description: Picking star begins rotational dragging of the jackDragger.
Appearance: Yellow version of the rotator.rotator part.
Description: Displayed while the jackDragger is being rotated
Appearance: Empty separator
Description: Removes any feedback geometry created in the constructor of the SoRotateSphericalDragger.
Appearance: Empty separator
Description: Removes any feedbackActive geometry created in the constructor of the SoRotateSphericalDragger.
Appearance: Six small white cubes, the tips of the rotator star
Description: Picking this initiates uniform 3D scaling of the dragger.
Appearance: Yellow version of the scaler.scaler resource.
Description: Displayed while the dragger is being scaled.
Appearance: Empty separator
Description: Removes any feedback geometry created in the constructor of the SoScaleUniformDragger.
Appearance: Empty separator
Description: Removes any feedbackActive geometry created in the constructor of the SoScaleUniformDragger.
Appearance: Skinny white cylinder aligned with axies of motion
Description: Picking these parts initiates dragging in the x, y, and z linear draggers respectively.
Appearance: Skinny yellow cylinder aligned with axies of motion
Description: Shown during linear dragging in the x, y, and z directions respectively.
Appearance: White flattened cube, drawn in wireframe
Description: Picking these parts initiates dragging by the yz, xz, and xy planar draggers respectively.
Appearance: Yellow flattened cube, drawn in wireframe
Description: Shown during planar dragging in the yz, xz, and xy planes respectively.
Appearance: Double-headed purple arrow
Description: Feedback for motion in x direction
Appearance: Double-headed purple arrow
Description: Feedback for motion in y direction
Appearance: Double-headed purple arrow
Description: Feedback for motion in z direction
Appearance: Semi-transparent green square in yz plane
Description: Feedback for motion in yz plane
Appearance: Semi-transparent green square in yz plane
Description: Feedback for motion in xz plane
Appearance: Semi-transparent green square in yz plane
Description: Feedback for motion in xy plane
FILE FORMAT/DEFAULTS¶
JackDragger {
renderCaching AUTO
boundingBoxCaching AUTO
renderCulling AUTO
pickCulling AUTO
isActive FALSE
rotation 0 0 1 0
translation 0 0 0
scaleFactor 1 1 1
callbackList NULL
surroundScale NULL
antiSquish AntiSquish {
sizing BIGGEST_DIMENSION }
scaler ScaleUniformDragger {
}
rotator RotateSphericalDragger {
}
translator DragPointDragger {
}
rotator.rotator <jackRotatorRotator resource>
rotator.rotatorActive <jackRotatorRotatorActive resource>
rotator.feedback <jackRotatorFeedback resource>
rotator.feedbackActive <jackRotatorFeedbackActive resource>
scaler.scaler <jackScalerScaler resource>
scaler.scalerActive <jackScalerScalerActive resource>
scaler.feedback <jackScalerFeedback resource>
scaler.feedbackActive <jackScalerFeedbackActive resource>
translator.xTranslator.translator <jackTranslatorLineTranslator resource>
translator.yTranslator.translator <jackTranslatorLineTranslator resource>
translator.zTranslator.translator <jackTranslatorLineTranslator resource>
translator.xTranslator.translatorActive <jackTranslatorLineTranslatorActive resource>
translator.yTranslator.translatorActive <jackTranslatorLineTranslatorActive resource>
translator.zTranslator.translatorActive <jackTranslatorLineTranslatorActive resource>
translator.yzTranslator.translator <jackTranslatorPlaneTranslator resource>
translator.xzTranslator.translator <jackTranslatorPlaneTranslator resource>
translator.xyTranslator.translator <jackTranslatorPlaneTranslator resource>
translator.yzTranslator.translatorActive <jackTranslatorPlaneTranslatorActive resource>
translator.xzTranslator.translatorActive <jackTranslatorPlaneTranslatorActive resource>
translator.xyTranslator.translatorActive <jackTranslatorPlaneTranslatorActive resource>
xFeedback <jackTranslatorXFeedback resource>
yFeedback <jackTranslatorYFeedback resource>
zFeedback <jackTranslatorZFeedback resource>
yzFeedback <jackTranslatorYZFeedback resource>
xzFeedback <jackTranslatorXZFeedback resource>
xyFeedback <jackTranslatorXYFeedback resource>
}