NAME¶
glBeginQuery - delimit the boundaries of a query object
C SPECIFICATION¶
void
  glBeginQuery(GLenum target,
  GLuint id);
PARAMETERS¶
target
Specifies the target type of query object
  established between glBeginQuery and the subsequent
  glEndQuery(). The symbolic constant must be one of
  GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED,
  GL_PRIMITIVES_GENERATED,
  GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or
  GL_TIME_ELAPSED.
id
Specifies the name of a query object.
C SPECIFICATION¶
void
  glEndQuery(GLenum target);
PARAMETERS¶
target
Specifies the target type of query object to
  be concluded. The symbolic constant must be one of GL_SAMPLES_PASSED,
  GL_ANY_SAMPLES_PASSED, GL_PRIMITIVES_GENERATED,
  GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or
  GL_TIME_ELAPSED.
DESCRIPTION¶
 
glBeginQuery and 
glEndQuery() delimit the boundaries of a query
  object. 
query must be a name previously returned from a call to
  
glGenQueries(). If a query object with name 
id does not yet
  exist it is created with the type determined by 
target. 
target
  must be one of 
GL_SAMPLES_PASSED, 
GL_ANY_SAMPLES_PASSED,
  
GL_PRIMITIVES_GENERATED,
  
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or 
GL_TIME_ELAPSED.
  The behavior of the query object depends on its type and is as follows.
If 
target is 
GL_SAMPLES_PASSED, 
id must be an unused name,
  or the name of an existing occlusion query object. When 
glBeginQuery is
  executed, the query object's samples-passed counter is reset to 0. Subsequent
  rendering will increment the counter for every sample that passes the depth
  test. If the value of 
GL_SAMPLE_BUFFERS is 0, then the samples-passed
  count is incremented by 1 for each fragment. If the value of
  
GL_SAMPLE_BUFFERS is 1, then the samples-passed count is incremented by
  the number of samples whose coverage bit is set. However, implementations, at
  their discression may instead increase the samples-passed count by the value
  of 
GL_SAMPLES if any sample in the fragment is covered. When
  
glEndQuery is executed, the samples-passed counter is assigned to the
  query object's result value. This value can be queried by calling
  
glGetQueryObject() with 
pname GL_QUERY_RESULT.
If 
target is 
GL_ANY_SAMPLES_PASSED, 
id must be an unused
  name, or the name of an existing boolean occlusion query object. When
  
glBeginQuery is executed, the query object's samples-passed flag is
  reset to 
GL_FALSE. Subsequent rendering causes the flag to be set to
  
GL_TRUE if any sample passes the depth test. When 
glEndQuery is
  executed, the samples-passed flag is assigned to the query object's result
  value. This value can be queried by calling 
glGetQueryObject() with
  
pname GL_QUERY_RESULT.
If 
target is 
GL_PRIMITIVES_GENERATED, 
id must be an unused
  name, or the name of an existing primitive query object previously bound to
  the 
GL_PRIMITIVES_GENERATED query binding. When 
glBeginQuery is
  executed, the query object's primitives-generated counter is reset to 0.
  Subsequent rendering will increment the counter once for every vertex that is
  emitted from the geometry shader, or from the vertex shader if no geometry
  shader is present. When 
glEndQuery is executed, the
  primitives-generated counter is assigned to the query object's result value.
  This value can be queried by calling 
glGetQueryObject() with
  
pname GL_QUERY_RESULT.
If 
target is 
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, 
id
  must be an unused name, or the name of an existing primitive query object
  previously bound to the 
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN query
  binding. When 
glBeginQuery is executed, the query object's
  primitives-written counter is reset to 0. Subsequent rendering will increment
  the counter once for every vertex that is written into the bound transform
  feedback buffer(s). If transform feedback mode is not activated between the
  call to 
glBeginQuery and 
glEndQuery, the counter will not be
  incremented. When 
glEndQuery is executed, the primitives-written
  counter is assigned to the query object's result value. This value can be
  queried by calling 
glGetQueryObject() with 
pname
  GL_QUERY_RESULT.
If 
target is 
GL_TIME_ELAPSED, 
id must be an unused name, or
  the name of an existing timer query object previously bound to the
  
GL_TIME_ELAPSED query binding. When 
glBeginQuery is executed,
  the query object's time counter is reset to 0. When 
glEndQuery is
  executed, the elapsed server time that has passed since the call to
  
glBeginQuery is written into the query object's time counter. This
  value can be queried by calling 
glGetQueryObject() with 
pname
  GL_QUERY_RESULT.
Querying the 
GL_QUERY_RESULT implicitly flushes the GL pipeline until the
  rendering delimited by the query object has completed and the result is
  available. 
GL_QUERY_RESULT_AVAILABLE can be queried to determine if the
  result is immediately available or if the rendering is not yet complete.
NOTES¶
If the query target's count exceeds the maximum value representable in the
  number of available bits, as reported by 
glGetQueryiv() with
  
target set to the appropriate query target and 
pname
  GL_QUERY_COUNTER_BITS, the count becomes undefined.
An implementation may support 0 bits in its counter, in which case query results
  are always undefined and essentially useless.
When 
GL_SAMPLE_BUFFERS is 0, the samples-passed counter of an occlusion
  query will increment once for each fragment that passes the depth test. When
  
GL_SAMPLE_BUFFERS is 1, an implementation may either increment the
  samples-passed counter individually for each sample of a fragment that passes
  the depth test, or it may choose to increment the counter for all samples of a
  fragment if any one of them passes the depth test.
The query targets 
GL_ANY_SAMPLES_PASSED, and 
GL_TIME_ELAPSED are
  availale only if the GL version is 3.3 or higher.
ERRORS¶
 
GL_INVALID_ENUM is generated if 
target is not one of the accepted
  tokens.
 
GL_INVALID_OPERATION is generated if 
glBeginQuery is executed
  while a query object of the same 
target is already active.
 
GL_INVALID_OPERATION is generated if 
glEndQuery() is executed when
  a query object of the same 
target is not active.
 
GL_INVALID_OPERATION is generated if 
id is 0.
 
GL_INVALID_OPERATION is generated if 
id is the name of an already
  active query object.
 
GL_INVALID_OPERATION is generated if 
id refers to an existing
  query object whose type does not does not match 
target.
SEE ALSO¶
 
glDeleteQueries(), 
glGenQueries(), 
glGetQueryiv(),
  
glGetQueryObject(), 
glIsQuery()
COPYRIGHT¶
Copyright © 2005 Addison-Wesley. This material may be distributed subject
  to the terms and conditions set forth in the Open Publication License, v 1.0,
  8 June 1999. 
http://opencontent.org/openpub/.