NAME¶
glBindImageTexture - bind a level of a texture to an image unit
C SPECIFICATION¶
void
  glBindImageTexture(GLuint unit,
  GLuint texture, GLint level,
  GLboolean layered, GLint layer,
  GLenum access, GLenum format);
PARAMETERS¶
unit
Specifies the index of the image unit to which
  to bind the texture
texture
Specifies the name of the texture to bind to
  the image unit.
level
Specifies the level of the texture that is to
  be bound.
layered
Specifies whether a layered texture binding is
  to be established.
layer
If layered is GL_FALSE,
  specifies the layer of texture to be bound to the image unit. Ignored
  otherwise.
access
Specifies a token indicating the type of
  access that will be performed on the image.
format
Specifies the format that the elements of the
  image will be treated as for the purposes of formatted stores.
DESCRIPTION¶
 
glBindImageTexture binds a single level of a texture to an image unit for
  the purpose of reading and writing it from shaders. 
unit specifies the
  zero-based index of the image unit to which to bind the texture level.
  
texture specifies the name of an existing texture object to bind to the
  image unit. If 
texture is zero, then any existing binding to the image
  unit is broken. 
level specifies the level of the texture to bind to the
  image unit.
If 
texture is the name of a one-, two-, or three-dimensional array
  texture, a cube map or cube map array texture, or a two-dimensional
  multisample array texture, then it is possible to bind either the entire
  array, or only a single layer of the array to the image unit. In such cases,
  if 
layered is 
GL_TRUE, the entire array is attached to the image
  unit and 
layer is ignored. However, if 
layered is
  
GL_FALSE then 
layer specifies the layer of the array to attach
  to the image unit.
 
access specifies the access types to be performed by shaders and may be
  set to 
GL_READ_ONLY, 
GL_WRITE_ONLY, or 
GL_READ_WRITE to
  indicate read-only, write-only or read-write access, respectively. Violation
  of the access type specified in 
access (for example, if a shader writes
  to an image bound with 
access set to 
GL_READ_ONLY) will lead to
  undefined results, possibly including program termination.
 
format specifies the format that is to be used when performing formatted
  stores into the image from shaders. 
format must be compatible with the
  texture's internal format and must be one of the formats listed in the
  following table.
 
Table 1. Internal Image Formats
  
    
    
  
  
    |  Image Unit Format  | 
     Format Qualifier  | 
  
  
    | GL_RGBA32F | 
    rgba32f | 
  
  
    | GL_RGBA16F | 
    rgba16f | 
  
  
    | GL_RG32F | 
    rg32f | 
  
  
    | GL_RG16F | 
    rg16f | 
  
  
    | GL_R11F_G11F_B10F | 
    r11f_g11f_b10f | 
  
  
    | GL_R32F | 
    r32f | 
  
  
    | GL_R16F | 
    r16f | 
  
  
    | GL_RGBA32UI | 
    rgba32ui | 
  
  
    | GL_RGBA16UI | 
    rgba16ui | 
  
  
    | GL_RGB10_A2UI | 
    rgb10_a2ui | 
  
  
    | GL_RGBA8UI | 
    rgba8ui | 
  
  
    | GL_RG32UI | 
    rg32ui | 
  
  
    | GL_RG16UI | 
    rg16ui | 
  
  
    | GL_RG8UI | 
    rg8ui | 
  
  
    | GL_R32UI | 
    r32ui | 
  
  
    | GL_R16UI | 
    r16ui | 
  
  
    | GL_R8UI | 
    r8ui | 
  
  
    | GL_RGBA32I | 
    rgba32i | 
  
  
    | GL_RGBA16I | 
    rgba16i | 
  
  
    | GL_RGBA8I | 
    rgba8i | 
  
  
    | GL_RG32I | 
    rg32i | 
  
  
    | GL_RG16I | 
    rg16i | 
  
  
    | GL_RG8I | 
    rg8i | 
  
  
    | GL_R32I | 
    r32i | 
  
  
    | GL_R16I | 
    r16i | 
  
  
    | GL_R8I | 
    r8i | 
  
  
    | GL_RGBA16 | 
    rgba16 | 
  
  
    | GL_RGB10_A2 | 
    rgb10_a2 | 
  
  
    | GL_RGBA8 | 
    rgba8 | 
  
  
    | GL_RG16 | 
    rg16 | 
  
  
    | GL_RG8 | 
    rg8 | 
  
  
    | GL_R16 | 
    r16 | 
  
  
    | GL_R8 | 
    r8 | 
  
  
    | GL_RGBA16_SNORM | 
    rgba16_snorm | 
  
  
    | GL_RGBA8_SNORM | 
    rgba8_snorm | 
  
  
    | GL_RG16_SNORM | 
    rg16_snorm | 
  
  
    | GL_RG8_SNORM | 
    rg8_snorm | 
  
  
    | GL_R16_SNORM | 
    r16_snorm | 
  
  
    | GL_R8_SNORM | 
    r8_snorm | 
  
 
When a texture is bound to an image unit, the
 
format parameter for the image unit need not exactly match the texture
  internal format as long as the formats are considered compatible as defined in
  the OpenGL Specification. The matching criterion used for a given texture may
  be determined by calling 
glGetTexParameter() with 
value set to
  
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, with return values of
  
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE and
  
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, specifying matches by size and
  class, respectively.
NOTES¶
The 
glBindImageTexture is available only if the GL version is 4.2 or
  greater.
ERRORS¶
 
GL_INVALID_VALUE is generated if 
unit greater than or equal to the
  value of 
GL_MAX_IMAGE_UNITS.
 
GL_INVALID_VALUE is generated if 
texture is not the name of an
  existing texture object.
 
GL_INVALID_VALUE is generated if 
level or 
layer is less
  than zero.
 
GL_INVALID_ENUM is generated if 
access or 
format is not one
  of the supported tokens.
ASSOCIATED GETS¶
 
glGet() with argument 
GL_IMAGE_BINDING_NAME.
 
glGet() with argument 
GL_IMAGE_BINDING_LEVEL.
 
glGet() with argument 
GL_IMAGE_BINDING_LAYERED.
 
glGet() with argument 
GL_IMAGE_BINDING_LAYER.
 
glGet() with argument 
GL_IMAGE_BINDING_ACCESS.
 
glGet() with argument 
GL_IMAGE_BINDING_FORMAT.
SEE ALSO¶
 
glGenTextures(), 
glTexImage1D(), 
glTexImage2D(),
  
glTexImage3D(), 
glTexStorage1D(), 
glTexStorage2D(),
  
glTexStorage3D(), 
glBindTexture()
COPYRIGHT¶
Copyright © 2011 Khronos Group. This material may be distributed subject to
  the terms and conditions set forth in the Open Publication License, v 1.0, 8
  June 1999. 
http://opencontent.org/openpub/.