NAME¶
glClearBuffer - clear individual buffers of the currently bound draw framebuffer
C SPECIFICATION¶
void
  glClearBufferiv(GLenum buffer,
  GLint drawBuffer,
  const GLint * value);
void
  glClearBufferuiv(GLenum buffer,
  GLint drawBuffer,
  const GLuint * value);
void
  glClearBufferfv(GLenum buffer,
  GLint drawBuffer,
  const GLfloat * value);
void
  glClearBufferfi(GLenum buffer,
  GLint drawBuffer, GLfloat depth,
  GLint stencil);
PARAMETERS¶
buffer
Specify the buffer to clear.
drawBuffer
Specify a particular draw buffer to
  clear.
value
For color buffers, a pointer to a four-element
  vector specifying R, G, B and A values to clear the buffer to. For depth
  buffers, a pointer to a single depth value to clear the buffer to. For stencil
  buffers, a pointer to a single stencil value to clear the buffer to.
depth
The value to clear a depth render buffer
  to.
stencil
The value to clear a stencil render buffer
  to.
DESCRIPTION¶
 
glClearBuffer* clears the specified buffer to the specified value(s). If
  
buffer is 
GL_COLOR, a particular draw buffer
  
GL_DRAWBUFFER i is specified by passing 
i as
  
drawBuffer. In this case, 
value points to a four-element vector
  specifying the R, G, B and A color to clear that draw buffer to. If
  
buffer is one of 
GL_FRONT, 
GL_BACK, 
GL_LEFT,
  
GL_RIGHT, or 
GL_FRONT_AND_BACK, identifying multiple buffers,
  each selected buffer is cleared to the same value. Clamping and conversion for
  fixed-point color buffers are performed in the same fashion as
  
glClearColor().
If 
buffer is 
GL_DEPTH, 
drawBuffer must be zero, and
  
value points to a single value to clear the depth buffer to. Only
  
glClearBufferfv should be used to clear depth buffers. Clamping and
  conversion for fixed-point depth buffers are performed in the same fashion as
  
glClearDepth().
If 
buffer is 
GL_STENCIL, 
drawBuffer must be zero, and
  
value points to a single value to clear the stencil buffer to. Only
  
glClearBufferiv should be used to clear stencil buffers. Masking and
  type conversion are performed in the same fashion as 
glClearStencil().
 
glClearBufferfi may be used to clear the depth and stencil buffers.
  
buffer must be 
GL_DEPTH_STENCIL and 
drawBuffer must be
  zero. 
depth and 
stencil are the depth and stencil values,
  respectively.
The result of 
glClearBuffer is undefined if no conversion between the
  type of 
value and the buffer being cleared is defined. However, this is
  not an error.
ERRORS¶
 
GL_INVALID_ENUM is generated by 
glClearBufferif,
  
glClearBufferfv and 
glClearBufferuiv if 
buffer is not
  
GL_COLOR, 
GL_FRONT, 
GL_BACK, 
GL_LEFT,
  
GL_RIGHT, 
GL_FRONT_AND_BACK, 
GL_DEPTH or
  
GL_STENCIL.
 
GL_INVALID_ENUM is generated by 
glClearBufferfi if 
buffer
  is not 
GL_DEPTH_STENCIL.
 
GL_INVALID_VALUE is generated if 
buffer is 
GL_COLOR,
  
GL_FRONT, 
GL_BACK, 
GL_LEFT, 
GL_RIGHT, or
  
GL_FRONT_AND_BACK and 
drawBuffer is greater than or equal to
  
GL_MAX_DRAW_BUFFERS.
 
GL_INVALID_VALUE is generated if 
buffer is 
GL_DEPTH,
  
GL_STENCIL or 
GL_DEPTH_STENCIL and 
drawBuffer is not
  zero.
SEE ALSO¶
 
glClearColor(), 
glClearDepth(), 
glClearStencil(),
  
glClear()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
  the terms and conditions set forth in the Open Publication License, v 1.0, 8
  June 1999. 
http://opencontent.org/openpub/.