NAME¶
glCompressedTexImage3D - specify a three-dimensional texture image in a
  compressed format
C SPECIFICATION¶
void
  glCompressedTexImage3D(GLenum target,
  GLint level, GLenum internalformat,
  GLsizei width, GLsizei height,
  GLsizei depth, GLint border,
  GLsizei imageSize,
  const GLvoid * data);
PARAMETERS¶
target
Specifies the target texture. Must be
  GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D, GL_TEXTURE_2D_ARRAY
  or GL_PROXY_TEXTURE_2D_ARRAY.
level
Specifies the level-of-detail number. Level 0
  is the base image level. Level n is the nth mipmap reduction
  image.
internalformat
Specifies the format of the compressed image
  data stored at address data.
width
Specifies the width of the texture image. All
  implementations support 3D texture images that are at least 16 texels
  wide.
height
Specifies the height of the texture image. All
  implementations support 3D texture images that are at least 16 texels
  high.
depth
Specifies the depth of the texture image. All
  implementations support 3D texture images that are at least 16 texels
  deep.
border
This value must be 0.
imageSize
Specifies the number of unsigned bytes of
  image data starting at the address specified by data.
data
Specifies a pointer to the compressed image
  data in memory.
DESCRIPTION¶
Texturing allows elements of an image array to be read by shaders.
 
glCompressedTexImage3D loads a previously defined, and retrieved,
  compressed three-dimensional texture image if 
target is
  
GL_TEXTURE_3D (see 
glTexImage3D()).
If 
target is 
GL_TEXTURE_2D_ARRAY, 
data is treated as an
  array of compressed 2D textures.
If 
target is 
GL_PROXY_TEXTURE_3D or
  
GL_PROXY_TEXTURE_2D_ARRAY, no data is read from 
data, but all of
  the texture image state is recalculated, checked for consistency, and checked
  against the implementation's capabilities. If the implementation cannot handle
  a texture of the requested texture size, it sets all of the image state to 0,
  but does not generate an error (see 
glGetError()). To query for an
  entire mipmap array, use an image array level greater than or equal to 1.
 
internalformat must be a known compressed image format (such as
  
GL_RGTC) or an extension-specified compressed-texture format. When a
  texture is loaded with 
glTexImage2D() using a generic compressed
  texture format (e.g., 
GL_COMPRESSED_RGB), the GL selects from one of
  its extensions supporting compressed textures. In order to load the compressed
  texture image using 
glCompressedTexImage3D, query the compressed
  texture image's size and format using 
glGetTexLevelParameter().
If a non-zero named buffer object is bound to the 
GL_PIXEL_UNPACK_BUFFER
  target (see 
glBindBuffer()) while a texture image is specified,
  
data is treated as a byte offset into the buffer object's data store.
If the compressed data are arranged into fixed-size blocks of texels, the pixel
  storage modes can be used to select a sub-rectangle from a larger containing
  rectangle. These pixel storage modes operate in the same way as they do for
  
glTexImage1D(). In the following description, denote by bs, bw, bh, and
  bd, the values of pixel storage modes 
GL_UNPACK_COMPRESSED_BLOCK_SIZE,
  
GL_UNPACK_COMPRESSED_BLOCK_WIDTH,
  
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, and
  
GL_UNPACK_COMPRESSED_BLOCK_DEPTH, respectively. bs is the compressed
  block size in bytes; bw, bh, and bd are the compressed block width, height,
  and depth in pixels.
By default the pixel storage modes 
GL_UNPACK_ROW_LENGTH,
  
GL_UNPACK_SKIP_ROWS, 
GL_UNPACK_SKIP_PIXELS,
  
GL_UNPACK_IMAGE_HEIGHT and 
GL_UNPACK_SKIP_IMAGES are ignored for
  compressed images. To enable 
GL_UNPACK_SKIP_PIXELS and
  
GL_UNPACK_ROW_LENGTH, bs and bw must both be non-zero. To also enable
  
GL_UNPACK_SKIP_ROWS and 
GL_UNPACK_IMAGE_HEIGHT, bh must be
  non-zero. To also enable 
GL_UNPACK_SKIP_IMAGES, bd must be non-zero.
  All parameters must be consistent with the compressed format to produce the
  desired results.
When selecting a sub-rectangle from a compressed image:
 
•the value of
  
GL_UNPACK_SKIP_PIXELS must be a multiple of bw;.RE
 
•the value of 
GL_UNPACK_SKIP_ROWS
  must be a multiple of bw;.RE
 
•the value of
  
GL_UNPACK_SKIP_IMAGES must be a multiple of bw..RE
 
imageSize must be equal to:
 
b s × width b w × height b h × depth b d
 
 
 
ERRORS¶
 
GL_INVALID_ENUM is generated if 
internalformat is not one of the
  generic compressed internal formats: 
GL_COMPRESSED_RED,
  
GL_COMPRESSED_RG, 
GL_COMPRESSED_RGB, 
GL_COMPRESSED_RGBA.
  
GL_COMPRESSED_SRGB, or 
GL_COMPRESSED_SRGB_ALPHA.
 
GL_INVALID_VALUE is generated if 
imageSize is not consistent with
  the format, dimensions, and contents of the specified compressed image data.
 
GL_INVALID_VALUE is generated if 
border is not 0.
 
GL_INVALID_OPERATION is generated if parameter combinations are not
  supported by the specific compressed internal format as specified in the
  specific texture compression extension.
 
GL_INVALID_OPERATION is generated if a non-zero buffer object name is
  bound to the 
GL_PIXEL_UNPACK_BUFFER target and the buffer object's data
  store is currently mapped.
 
GL_INVALID_OPERATION is generated if a non-zero buffer object name is
  bound to the 
GL_PIXEL_UNPACK_BUFFER target and the data would be
  unpacked from the buffer object such that the memory reads required would
  exceed the data store size.
Undefined results, including abnormal program termination, are generated if
  
data is not encoded in a manner consistent with the extension
  specification defining the internal compression format.
ASSOCIATED GETS¶
 
glGetCompressedTexImage()
 
glGet() with argument 
GL_TEXTURE_COMPRESSED
 
glGet() with argument 
GL_PIXEL_UNPACK_BUFFER_BINDING
 
glGetTexLevelParameter() with arguments 
GL_TEXTURE_INTERNAL_FORMAT
  and 
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
SEE ALSO¶
 
glActiveTexture(), 
glCompressedTexImage1D(),
  
glCompressedTexImage2D(), 
glCompressedTexSubImage1D(),
  
glCompressedTexSubImage2D(), 
glCompressedTexSubImage3D(),
  
glCopyTexImage1D(), 
glCopyTexSubImage1D(),
  
glCopyTexSubImage2D(), 
glCopyTexSubImage3D(),
  
glPixelStore(), 
glTexImage1D(), 
glTexImage2D(),
  
glTexSubImage1D(), 
glTexSubImage2D(), 
glTexSubImage3D(),
  
glTexParameter()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. © 2011 Khronos Group.
  This document is licensed under the SGI Free Software B License. For details,
  see 
http://oss.sgi.com/projects/FreeB/.