NAME¶
glCopyTexSubImage2D - copy a two-dimensional texture subimage
C SPECIFICATION¶
void
  glCopyTexSubImage2D(GLenum target,
  GLint level, GLint xoffset,
  GLint yoffset, GLint x,
  GLint y, GLsizei width,
  GLsizei height);
PARAMETERS¶
target
Specifies the target texture. Must be
  GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
  GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
  or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
level
Specifies the level-of-detail number. Level 0
  is the base image level. Level n is the nth mipmap reduction
  image.
xoffset
Specifies a texel offset in the x direction
  within the texture array.
yoffset
Specifies a texel offset in the y direction
  within the texture array.
x, 
y
Specify the window coordinates of the lower
  left corner of the rectangular region of pixels to be copied.
width
Specifies the width of the texture
  subimage.
height
Specifies the height of the texture
  subimage.
DESCRIPTION¶
 
glCopyTexSubImage2D replaces a rectangular portion of a two-dimensional
  texture image or cube-map texture image with pixels from the current
  
GL_READ_BUFFER (rather than from main memory, as is the case for
  
glTexSubImage2D()).
The screen-aligned pixel rectangle with lower left corner at x y and with width
  
width and height 
height replaces the portion of the texture
  array with x indices 
xoffset through xoffset + width - 1, inclusive,
  and y indices 
yoffset through yoffset + height - 1, inclusive, at the
  mipmap level specified by 
level.
The pixels in the rectangle are processed exactly as if 
glReadPixels()
  had been called, but the process stops just before final conversion. At this
  point, all pixel component values are clamped to the range 0 1 and then
  converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels
  outside the texture array as it was originally specified. It is not an error
  to specify a subtexture with zero width or height, but such a specification
  has no effect.
If any of the pixels within the specified rectangle of the current
  
GL_READ_BUFFER are outside the read window associated with the current
  rendering context, then the values obtained for those pixels are undefined.
No change is made to the 
internalformat, 
width, 
height, or
  
border parameters of the specified texture array or to texel values
  outside the specified subregion.
NOTES¶
 
glPixelStore() modes affect texture images.
ERRORS¶
 
GL_INVALID_ENUM is generated if 
target is not
  
GL_TEXTURE_2D, 
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
  
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
  
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
  or 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.
 
GL_INVALID_OPERATION is generated if the texture array has not been
  defined by a previous 
glTexImage2D() or 
glCopyTexImage2D()
  operation.
 
GL_INVALID_VALUE is generated if 
level is less than 0.
 
GL_INVALID_VALUE may be generated if level > log 2  max, where
  max is the returned value of 
GL_MAX_TEXTURE_SIZE.
 
GL_INVALID_VALUE is generated if xoffset < - b, xoffset + width > w
  - b, yoffset < - b, or yoffset + height > h - b, where w is the
  
GL_TEXTURE_WIDTH, h is the 
GL_TEXTURE_HEIGHT, and b is the
  
GL_TEXTURE_BORDER of the texture image being modified. Note that w and
  h include twice the border width.
ASSOCIATED GETS¶
 
glGetTexImage()
SEE ALSO¶
 
glCopyTexImage1D(), 
glCopyTexImage2D(),
  
glCopyTexSubImage1D(), 
glCopyTexSubImage3D(),
  
glPixelStore(), 
glReadBuffer(), 
glTexImage1D(),
  
glTexImage2D(), 
glTexImage3D(), 
glTexParameter(),
  
glTexSubImage1D(), 
glTexSubImage2D(), 
glTexSubImage3D()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
  under the SGI Free Software B License. For details, see
  
http://oss.sgi.com/projects/FreeB/.