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| GLDEPTHMASK(3G) | [FIXME: manual] | GLDEPTHMASK(3G) | 
NAME¶
glDepthMask - enable or disable writing into the depth bufferC SPECIFICATION¶
void
  glDepthMask(GLboolean flag);
PARAMETERS¶
flagSpecifies whether the depth buffer is enabled
  for writing. If flag is GL_FALSE, depth buffer writing is
  disabled. Otherwise, it is enabled. Initially, depth buffer writing is
  enabled.
DESCRIPTION¶
ASSOCIATED GETS¶
NOTES¶
Even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. In order to unconditionally write to the depth buffer, the depth test should be enabled and set to GL_ALWAYS (see glDepthFunc()).SEE ALSO¶
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2012 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.| 05/30/2012 | [FIXME: source] |