NAME¶
glGenTextures - generate texture names
C SPECIFICATION¶
void
  glGenTextures(GLsizei n,
  GLuint * textures);
PARAMETERS¶
n
Specifies the number of texture names to be
  generated.
textures
Specifies an array in which the generated
  texture names are stored.
DESCRIPTION¶
 
glGenTextures returns 
n texture names in 
textures. There is
  no guarantee that the names form a contiguous set of integers; however, it is
  guaranteed that none of the returned names was in use immediately before the
  call to 
glGenTextures.
The generated textures have no dimensionality; they assume the dimensionality of
  the texture target to which they are first bound (see 
glBindTexture()).
Texture names returned by a call to 
glGenTextures are not returned by
  subsequent calls, unless they are first deleted with
  
glDeleteTextures().
ERRORS¶
 
GL_INVALID_VALUE is generated if 
n is negative.
ASSOCIATED GETS¶
 
glIsTexture()
SEE ALSO¶
 
glBindTexture(), 
glCopyTexImage1D(), 
glCopyTexImage2D(),
  
glDeleteTextures(), 
glGet(), 
glGetTexParameter(),
  
glTexImage1D(), 
glTexImage2D(), 
glTexImage3D(),
  
glTexParameter()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed
  under the SGI Free Software B License. For details, see
  
http://oss.sgi.com/projects/FreeB/.