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| GLGETACTIVESUBROUTIN(3G) | [FIXME: manual] | GLGETACTIVESUBROUTIN(3G) | 
NAME¶
glGetActiveSubroutineName - query the name of an active shader subroutineC SPECIFICATION¶
void
  glGetActiveSubroutineName(GLuint program,
  GLenum shadertype, GLuint index,
  GLsizei bufsize, GLsizei *length,
  GLchar *name);
PARAMETERS¶
programSpecifies the name of the program containing
  the subroutine.
shadertype
Specifies the shader stage from which to query
  the subroutine name.
index
Specifies the index of the shader subroutine
  uniform.
bufsize
Specifies the size of the buffer whose address
  is given in name.
length
Specifies the address of a variable which is
  to receive the length of the shader subroutine uniform name.
name
Specifies the address of an array into which
  the name of the shader subroutine uniform will be written.
DESCRIPTION¶
ERRORS¶
ASSOCIATED GETS¶
SEE ALSO¶
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.| 05/30/2012 | [FIXME: source] |