NAME¶
glMapBuffer - map a buffer object's data store
C SPECIFICATION¶
void *
  glMapBuffer(GLenum target,
  GLenum access);
PARAMETERS¶
target
Specifies the target buffer object being
  mapped. The symbolic constant must be GL_ARRAY_BUFFER,
  GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER,
  GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
  GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER,
  GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or
  GL_UNIFORM_BUFFER.
access
Specifies the access policy, indicating
  whether it will be possible to read from, write to, or both read from and
  write to the buffer object's mapped data store. The symbolic constant must be
  GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE.
C SPECIFICATION¶
GLboolean
  glUnmapBuffer(GLenum target);
PARAMETERS¶
target
Specifies the target buffer object being
  unmapped. The symbolic constant must be GL_ARRAY_BUFFER,
  GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
  GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER,
  GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER,
  GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.
DESCRIPTION¶
 
glMapBuffer maps to the client's address space the entire data store of
  the buffer object currently bound to 
target. The data can then be
  directly read and/or written relative to the returned pointer, depending on
  the specified 
access policy. If the GL is unable to map the buffer
  object's data store, 
glMapBuffer generates an error and returns
  
NULL. This may occur for system-specific reasons, such as low virtual
  memory availability. If no error occurs, the returned pointer will have an
  alignment of at least 
GL_MIN_MAP_BUFFER_ALIGNMENT basic machine units.
  The value of 
GL_MIN_MAP_BUFFER_ALIGNMENT can be retrieved by calling
  
glGet() with 
pname set to 
GL_MIN_MAP_BUFFER_ALIGNMENT and
  must be a power of two that is at least 64.
If a mapped data store is accessed in a way inconsistent with the specified
  
access policy, no error is generated, but performance may be negatively
  impacted and system errors, including program termination, may result. Unlike
  the 
usage parameter of 
glBufferData, 
access is not a
  hint, and does in fact constrain the usage of the mapped data store on some GL
  implementations. In order to achieve the highest performance available, a
  buffer object's data store should be used in ways consistent with both its
  specified 
usage and 
access parameters.
A mapped data store must be unmapped with 
glUnmapBuffer before its buffer
  object is used. Otherwise an error will be generated by any GL command that
  attempts to dereference the buffer object's data store. When a data store is
  unmapped, the pointer to its data store becomes invalid. 
glUnmapBuffer
  returns 
GL_TRUE unless the data store contents have become corrupt
  during the time the data store was mapped. This can occur for system-specific
  reasons that affect the availability of graphics memory, such as screen mode
  changes. In such situations, 
GL_FALSE is returned and the data store
  contents are undefined. An application must detect this rare condition and
  reinitialize the data store.
A buffer object's mapped data store is automatically unmapped when the buffer
  object is deleted or its data store is recreated with 
glBufferData.
NOTES¶
If an error is generated, 
glMapBuffer returns 
NULL, and
  
glUnmapBuffer returns 
GL_FALSE.
Parameter values passed to GL commands may not be sourced from the returned
  pointer. No error will be generated, but results will be undefined and will
  likely vary across GL implementations.
Alignment of the returned pointer is guaranteed only if the version of the GL
  version is 4.2 or greater. Also, the 
GL_ATOMIC_COUNTER_BUFFER target is
  accepted only if the GL version is 4.2 or greater.
ERRORS¶
 
GL_INVALID_ENUM is generated if 
target is not one of the accepted
  targets.
 
GL_INVALID_ENUM is generated if 
access is not 
GL_READ_ONLY,
  
GL_WRITE_ONLY, or 
GL_READ_WRITE.
 
GL_OUT_OF_MEMORY is generated when 
glMapBuffer is executed if the
  GL is unable to map the buffer object's data store. This may occur for a
  variety of system-specific reasons, such as the absence of sufficient
  remaining virtual memory.
 
GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is
  bound to 
target.
 
GL_INVALID_OPERATION is generated if 
glMapBuffer is executed for a
  buffer object whose data store is already mapped.
 
GL_INVALID_OPERATION is generated if 
glUnmapBuffer is executed for
  a buffer object whose data store is not currently mapped.
ASSOCIATED GETS¶
 
glGetBufferPointerv() with argument 
GL_BUFFER_MAP_POINTER
 
glGetBufferParameter() with argument 
GL_BUFFER_MAPPED,
  
GL_BUFFER_ACCESS, or 
GL_BUFFER_USAGE
SEE ALSO¶
 
glBindBuffer(), 
glBindBufferBase(), 
glBindBufferRange(),
  
glBufferData(), 
glBufferSubData(), 
glDeleteBuffers()
COPYRIGHT¶
Copyright © 2005 Addison-Wesley. Copyright © 2010-2011 Khronos Group.
  This material may be distributed subject to the terms and conditions set forth
  in the Open Publication License, v 1.0, 8 June 1999.
  
http://opencontent.org/openpub/.