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| GLPOLYGONOFFSET(3G) | [FIXME: manual] | GLPOLYGONOFFSET(3G) | 
NAME¶
glPolygonOffset - set the scale and units used to calculate depth valuesC SPECIFICATION¶
void
  glPolygonOffset(GLfloat factor,
  GLfloat units);
PARAMETERS¶
factorSpecifies a scale factor that is used to
  create a variable depth offset for each polygon. The initial value is 0.
units
Is multiplied by an implementation-specific
  value to create a constant depth offset. The initial value is 0.
DESCRIPTION¶
When GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, or GL_POLYGON_OFFSET_POINT is enabled, each fragment's depth value will be offset after it is interpolated from the depth values of the appropriate vertices. The value of the offset is factor × DZ + r × units, where DZ is a measurement of the change in depth relative to the screen area of the polygon, and r is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer.ASSOCIATED GETS¶
SEE ALSO¶
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.| 05/30/2012 | [FIXME: source] |