NAME¶
glPrimitiveRestartIndex - specify the primitive restart index
C SPECIFICATION¶
void
  glPrimitiveRestartIndex(GLuint index);
PARAMETERS¶
index
Specifies the value to be interpreted as the
  primitive restart index.
DESCRIPTION¶
 
glPrimitiveRestartIndex specifies a vertex array element that is treated
  specially when primitive restarting is enabled. This is known as the primitive
  restart index.
When one of the 
Draw* commands transfers a set of generic attribute array
  elements to the GL, if the index within the vertex arrays corresponding to
  that set is equal to the primitive restart index, then the GL does not process
  those elements as a vertex. Instead, it is as if the drawing command ended
  with the immediately preceding transfer, and another drawing command is
  immediately started with the same parameters, but only transferring the
  immediately following element through the end of the originally specified
  elements.
When either 
glDrawElementsBaseVertex(),
  
glDrawElementsInstancedBaseVertex() or
  
glMultiDrawElementsBaseVertex() is used, the primitive restart
  comparison occurs before the basevertex offset is added to the array index.
NOTES¶
 
glPrimitiveRestartIndex is available only if the GL version is 3.1 or
  greater.
SEE ALSO¶
 
glDrawArrays(), 
glDrawElements(),
  
glDrawElementsBaseVertex(), 
glDrawElementsInstancedBaseVertex()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to
  the terms and conditions set forth in the Open Publication License, v 1.0, 8
  June 1999. 
http://opencontent.org/openpub/.