table of contents
other versions
- bookworm 1.5.5+dfsg-2
- testing 1.5.6+dfsg-3+b1
- unstable 1.5.6+dfsg-3+b2
- experimental 1.5.7+dfsg-1
DRACO_ENCODER(1) | Draco Compression | DRACO_ENCODER(1) |
NAME¶
draco_encoder - compress 3D geometric meshes and point clouds
SYNOPSIS¶
draco_encoder |
-i input [-o output] [options] |
DESCRIPTION¶
Draco is a format for efficient compression of 3D graphics data such as geometric meshes or point clouds. draco_encoder is the compression tool.
The following options are available:
- -i input
- input file name in .ply or .obj format
- -o output
- output file name
- -qp value
- quantization bits for the position (default: 11)
- -qt value
- quantization bits for the texture coordinates (default: 10)
- -qn value
- quantization bits for the normal vector (default: 8)
- -qg value
- quantization bits for any generic attribute (default: 8)
- -cl value
- compression level from 0 to 10 (default: 7)
- --skip attribute
- skip a given attribute (NORMAL, TEX_COORD, GENERIC)
- --metadata
- use metadata to encode extra information in mesh files
- -point_cloud
- force the input to be encoded as a point cloud
Negative quantization values will skip the specified attribute