table of contents
SoLightModel(3IV)() | SoLightModel(3IV)() |
NAME¶
SoLightModel — node that defines the lighting model to use when rendering
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoLightModel
SYNOPSIS¶
#include <Inventor/nodes/SoLightModel.h>
enum Model {
SoLightModel::BASE_COLOR Use only the base (diffuse) object color
SoLightModel::PHONG Use Phong lighting model
}
Fields from class SoLightModel:
SoSFEnum model
Methods from class SoLightModel:
SoLightModel()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION¶
This node defines the lighting model to be used when rendering subsequent shapes. The lighting model is specified in the model field. When the default model (Phong lighting) is used, light sources are required in a scene for objects to be easily visible.
FIELDS¶
SoSFEnum model
Lighting model to use
METHODS¶
SoLightModel()
Creates a light model node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR¶
SoGLRenderAction, SoCallbackAction
Sets the current lighting model in the state.
FILE FORMAT/DEFAULTS¶
LightModel {
model PHONG
}
SEE ALSO¶
SoBaseColor, SoEnvironment, SoLight, SoMaterial