table of contents
SoNormal(3IV)() | SoNormal(3IV)() |
NAME¶
SoNormal — node that defines surface normals for shapes
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoNormal
SYNOPSIS¶
#include <Inventor/nodes/SoNormal.h>
Fields from class SoNormal:
SoMFVec3f vector
Methods from class SoNormal:
SoNormal()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION¶
This node defines a set of 3D surface normal vectors to be used by vertex-based shape nodes that follow it in the scene graph. This node does not produce a visible result during rendering; it simply replaces the current normals in the rendering state for subsequent nodes to use. This node contains one multiple-valued field that contains the normal vectors.
Surface normals are needed to compute lighting when the Phong lighting model is used. Most vertex-based shapes that use normals can compute default normals if none are specified, depending on the current normal binding.
FIELDS¶
SoMFVec3f vector
Surface normal vectors.
METHODS¶
SoNormal()
Creates a surface normal node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR¶
SoGLRenderAction, SoCallbackAction, SoRayPickAction
Sets the current normals in the traversal state.
FILE FORMAT/DEFAULTS¶
Normal {
vector [ ]
}
SEE ALSO¶
SoCoordinate3, SoLightModel, SoNormalBinding, SoVertexShape