Scroll to navigation

SoPointLight(3IV)() SoPointLight(3IV)()

NAME

SoPointLight — node representing a point light source

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoLight > SoPointLight

SYNOPSIS

#include <Inventor/nodes/SoPointLight.h>


Fields from class SoPointLight:


SoSFVec3f location


Fields from class SoLight:


SoSFBool on

SoSFFloat intensity

SoSFColor color


Methods from class SoPointLight:


SoPointLight()

static SoType getClassTypeId()


Methods from class SoNode:


void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)


Methods from class SoFieldContainer:


void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)


Methods from class SoBase:


void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

DESCRIPTION

This node defines a point light source at a fixed 3D location. A point source illuminates equally in all directions; that is, it is omni-directional.

FIELDS


SoSFVec3f location

Location of the source.


METHODS


SoPointLight()

Creates a point light source node with default settings.



static SoType getClassTypeId()

Returns type identifier for this class.


ACTION BEHAVIOR

SoGLRenderAction

Activates this light (if so specified) during traversal. All shape nodes that come after this light in the scene graph are illuminated by this light. The light's location is affected by the current transformation.


FILE FORMAT/DEFAULTS

PointLight {

on TRUE intensity 1 color 1 1 1 location 0 0 1
}

SEE ALSO

SoDirectionalLight, SoSpotLight