table of contents
SoSFName(3IV)() | SoSFName(3IV)() |
NAME¶
SoSFName — field containg a name
INHERITS FROM¶
SoField > SoSField > SoSFName
SYNOPSIS¶
#include <Inventor/fields/SoSFName.h>
Methods from class SoSFName:
void setValue(const char *string)
static SoType getClassTypeId()
virtual void getTypeId() const
const SbName & getValue() const
const SbName & operator =(const SbName &
newValue)
void setValue(const SbName & newValue)
int operator ==(const SoSFName &f) const
int operator !=(const SoSFName &f) const
Methods from class SoField:
void setIgnored(SbBool ignore)
SbBool isIgnored() const
SbBool isDefault() const
virtual SbBool isOfType(SoType type) const
SbBool set(const char *valueString)
void get(SbString &valueString)
void touch()
SbBool connectFrom(SoField *fromField)
SbBool connectFrom(SoEngineOutput *fromEngine)
void disconnect()
SbBool isConnected() const
SbBool isConnectedFromField() const
SbBool getConnectedField(SoField *&writingField)
const
SbBool isConnectedFromEngine() const
SbBool getConnectedEngine(SoEngineOutput
*&engineOutput) const
void enableConnection(SbBool flag)
SbBool isConnectionEnabled() const
int getForwardConnections(SoFieldList &list)
const
SoFieldContainer * getContainer() const
DESCRIPTION¶
A field containing a name. Names are short series of characters generally used for labels or names, and are stored in a special table designed to allow fast lookup and comparison. For most purposes, an SoSFString field is probably more appropriate.
SoSFNames are written to file as a string of characters. Names must begin with an underscore or alphabetic character, and must consist entirely of underscores, alphabetic characters, or numbers.
METHODS¶
void setValue(const char *string)
Set this field to the name equivalent to the given string.
static SoType getClassTypeId()
virtual void getTypeId() const
Returns the type for this class or a particular object of this class.
const SbName & getValue() const
Returns this field's value.
const SbName & operator =(const SbName &
newValue)
void setValue(const SbName & newValue)
Sets this field to newValue.
int operator ==(const SoSFName &f) const
int operator !=(const SoSFName &f) const
Returns TRUE if f is of the same type and has the same value as this
field.
SEE ALSO¶
SoField, SoSField, SoMFName