table of contents
SoSwitch(3IV)() | SoSwitch(3IV)() |
NAME¶
SoSwitch — group node that traverse one chosen child
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoGroup > SoSwitch
SYNOPSIS¶
#include <Inventor/nodes/SoSwitch.h>
Fields from class SoSwitch:
SoSFInt32 whichChild
Methods from class SoSwitch:
SoSwitch()
SoSwitch(int nChildren)
static SoType getClassTypeId()
Methods from class SoGroup:
void addChild(SoNode *child)
void insertChild(SoNode *child, int newChildIndex)
SoNode * getChild(int index) const
int findChild(const SoNode *child) const
int getNumChildren() const
void removeChild(int index)
void removeChild(SoNode *child)
void removeAllChildren()
void replaceChild(int index, SoNode *newChild)
void replaceChild(SoNode *oldChild, SoNode
*newChild)
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION¶
This group node usually traverses only one or none of its children. It implements an operation similar to the switch statement in C. One can use this node to switch on and off the effects of some properties or to switch between different properties.
The whichChild field specifies the index of the child to traverse, where the first child has index 0.
A value of SO_SWITCH_NONE (-1, the default) means do not traverse any children. A value of SO_SWITCH_INHERIT (-2) allows the index to be inherited from a previously-encountered SoSwitch node or from certain other nodes (such as SoArray or SoMultipleCopy) that set the switch value. A value of SO_SWITCH_ALL (-3) traverses all children, making the switch behave exactly like a regular SoGroup.
FIELDS¶
SoSFInt32 whichChild
Index of the child to traverse, or one of SO_SWITCH_NONE,
SO_SWITCH_INHERIT, or SO_SWITCH_ALL.
METHODS¶
SoSwitch()
Creates a switch node with default settings.
SoSwitch(int nChildren)
Constructor that takes approximate number of children.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR¶
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
Traverses the chosen child or children.
SoSearchAction
If the action's Searching-All flag is set, always traverses all children.
Otherwise, traverses just the chosen child or children.
FILE FORMAT/DEFAULTS¶
Switch {
whichChild -1
}
SEE ALSO¶
SoArray, SoLevelOfDetail, SoMultipleCopy, SoPathSwitch