table of contents
SoTextureCoordinate2(3IV)() | SoTextureCoordinate2(3IV)() |
NAME¶
SoTextureCoordinate2 — 2D texture coordinate node
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoTextureCoordinate2
SYNOPSIS¶
#include <Inventor/nodes/SoTextureCoordinate2.h>
Fields from class SoTextureCoordinate2:
SoMFVec2f point
Methods from class SoTextureCoordinate2:
SoTextureCoordinate2()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION¶
This node defines a set of 2D coordinates to be used to map textures to subsequent vertex-based shapes (those derived from SoVertexShape). It replaces the current texture coordinates in the rendering state for the shapes to use.
The current texture coordinate binding (see SoTextureCoordinateBinding) determines how texture coordinates are mapped to vertices of shapes. An alternative to using explicit texture coordinates is to generate them using a function; see SoTextureCoordinateFunction.
Texture coordinates range from 0 to 1 across the texture. The horizontal coordinate, called S, is specified first, followed by the vertical coordinate, T.
FIELDS¶
SoMFVec2f point
Texture coordinate points.
METHODS¶
SoTextureCoordinate2()
Creates a texture coordinate node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR¶
SoGLRenderAction, SoCallbackAction
Sets the current texture coordinates in the state.
FILE FORMAT/DEFAULTS¶
TextureCoordinate2 {
point [ ]
}
SEE ALSO¶
SoTexture2, SoTextureCoordinateBinding, SoTextureCoordinateFunction, SoVertexShape