asview(3x) | AfterStep X11 window manager | asview(3x) |
NAME¶
asview - demonstrates loading and displaying of images libAfterImage/tutorials/ASView
NAMEASView¶
SYNOPSIS¶
Simple image viewer based on libAfterImage.
DESCRIPTION¶
All we want to do here is to get image filename from the command
line, then load this image, and display it in simple window. After that we
would want to wait, until user closes our window.
SOURCE¶
#define DO_CLOCKING
#include "../afterbase.h" #include "../afterimage.h" #include "common.h"
#ifdef DO_CLOCKING #if TIME_WITH_SYS_TIME # include <sys/time.h> # include <time.h> #else # if HAVE_SYS_TIME_H # include <sys/time.h> # else # include <time.h> # endif #endif #endif
void usage() {
printf( "Usage: asview [-h]|[image]\n");
printf( "Where: image - filename of the image to display.\n");
}
int main(int argc, char* argv[]) {
char *image_file = "rose512.jpg" ;
ASImage *im ;
ASVisual *asv ;
int screen = 0, depth = 24;
Display *dpy = NULL;
/* see ASView.1 : */
set_application_name( argv[0] ); #if (HAVE_AFTERBASE_FLAG==1)
set_output_threshold(OUTPUT_LEVEL_DEBUG); #ifdef DEBUG_ALLOCS
fprintf( stderr, "have DEBUG_ALLOCS\n"); #endif #ifdef
AFTERBASE_DEBUG_ALLOCS
fprintf( stderr, "have AFTERBASE_DEBUG_ALLOCS\n"); #endif
#endif
if( argc > 1 )
{
if( strcmp( argv[1], "-h" ) == 0 )
{
usage();
return 0;
}
image_file = argv[1] ;
}else
{
show_warning( "Image filename was not specified. "
"Using default: \"%s\"", image_file );
usage();
} #ifndef X_DISPLAY_MISSING
dpy = XOpenDisplay(NULL);
XSynchronize (dpy, True);
_XA_WM_DELETE_WINDOW = XInternAtom( dpy, "WM_DELETE_WINDOW",
False);
screen = DefaultScreen(dpy);
depth = DefaultDepth( dpy, screen ); #endif
/* see ASView.3 : */
asv = create_asvisual( dpy, screen, depth, NULL );
/* asv = create_asvisual_for_id( dpy, screen, depth, 0x28, None, NULL );
*/
/* see ASView.2 : */
im = file2ASImage( image_file, 0xFFFFFFFF, SCREEN_GAMMA, 0,
getenv("IMAGE_PATH"), NULL );
/* The following could be used to dump JPEG version of the image into
* stdout : */
/* ASImage2file( im, NULL, NULL, ASIT_Jpeg, NULL );
ASImage2file( im, NULL, "asview.png", ASIT_Png, NULL );
ASImage2file( im, NULL, "asview.gif", ASIT_Gif, NULL );
*/
if( im != NULL )
{ #ifndef X_DISPLAY_MISSING
Window w ; #if 0
/* test example for get_asimage_channel_rects() : */
XRectangle *rects ; unsigned int rects_count =0; int i ;
rects = get_asimage_channel_rects( im, IC_ALPHA, 10,
&rects_count );
fprintf( stderr, " %d rectangles generated : \n", rects_count );
for( i = 0 ; i < rects_count ; ++i )
fprintf( stderr, "\trect[%d]=%dx%d%+d%+d;\n",
i, rects[i].width, rects[i].height,
rects[i].x, rects[i].y ); #endif
#if 0
/* test example for fill_asimage : */
fill_asimage(asv, im, 0, 0, 50, 50, 0xFFFF0000);
fill_asimage(asv, im, 50, 50, 100, 50, 0xFFFF0000);
fill_asimage(asv, im, 0, 100, 200, 50, 0xFFFF0000);
fill_asimage(asv, im, 150, 0, 50, 50, 0xFFFF0000); #endif #if 0
/* test example for conversion to argb32 :*/
{
ASImage *tmp = tile_asimage( asv, im, 0, 0, im->width, im->height,
TINT_NONE, ASA_ARGB32,
0, ASIMAGE_QUALITY_DEFAULT );
destroy_asimage( &im );
set_flags( tmp->flags, ASIM_DATA_NOT_USEFUL|ASIM_XIMAGE_NOT_USEFUL );
im = tmp ;
} #endif
/* see ASView.4 : */
w = create_top_level_window( asv, DefaultRootWindow(dpy), 32, 32,
im->width, im->height, 1, 0, NULL,
"ASView", image_file );
if( w != None )
{
Pixmap p ;
XMapRaised (dpy, w);
XSync(dpy,False);
/* see ASView.5 : */
p = create_visual_pixmap( asv, DefaultRootWindow(dpy), im->width,
im->height, 0 );
{
START_TIME(started);
/* for( int i = 0 ; i < 100 ; ++i ) To test performance! */
asimage2drawable( asv, p, im, NULL, 0, 0, 0, 0, im->width, im->height,
False);
SHOW_TIME("", started);
}
/* print_storage(NULL); */
destroy_asimage( &im );
/* see common.c:set_window_background_and_free(): */
p = set_window_background_and_free( w, p );
}
/* see common.c: wait_closedown() : */
wait_closedown(w);
dpy = NULL;
/* no longer need this - lets clean it up :*/
destroy_asvisual( asv, False );
asv = NULL ;
#else
/* writing result into the file */
ASImage2file( im, NULL, "asview.png", ASIT_Png, NULL ); #endif
}
#ifdef DEBUG_ALLOCS
/* different cleanups of static memory pools : */
flush_ashash_memory_pool();
asxml_var_cleanup();
custom_color_cleanup();
build_xpm_colormap( NULL );
flush_default_asstorage();
/* requires libAfterBase */
print_unfreed_mem(); #endif
return 0 ; }
libAfterImage/tutorials/ASView.1 [1.1]
SYNOPSIS¶
Step 1. Initialization.
DESCRIPTION¶
libAfterImage requires only 2 global things to be setup, and both
of those are inherited from libAfterBase: dpy - pointer to open X display-
naturally that is something we cannot live without; application name - used
in all the text output, such as error and warning messages and also
debugging messages if such are enabled. The following two line are about all
that is required to setup both of this global variables :
EXAMPLE¶
set_application_name( argv[0] );
dpy = XOpenDisplay(NULL);
NOTES¶
First line is setting up application name from command line's
program name. Second opens up X display specified in DISPLAY env. variable.
Naturally based on application purpose different parameters can be passed to
these functions, such as some custom display string.
SEE ALSO¶
libAfterBase, set_application_name(), XOpenDisplay(), Display,
libAfterImage/tutorials/ASView.2 [1.2]
SYNOPSIS¶
Step 2. Loading image file.
DESCRIPTION¶
At this point we are ready to load image from file into memory.
Since libAfterImage does not use any X facilities to store image - we don't
have to create any window or anything else yet. Even dpy is optional here -
it will only be used to try and parse names of colors from .XPM images.
EXAMPLE¶
im = file2ASImage( image_file, 0xFFFFFFFF, SCREEN_GAMMA, 0,
NULL);
NOTES¶
We used compression set to 0, as we do not intend to store image
in memory for any considerable amount of time, and we want to avoid
additional processing overhead related to image compression. If image was
loaded successfully, which is indicated by returned pointer being not NULL,
we can proceed to creation of the window and displaying of the image.
SEE ALSO¶
file2ASImage()
libAfterImage/tutorials/ASView.3 [1.3]
SYNOPSIS¶
Step 3. Preparation of the visual.
DESCRIPTION¶
At this point we have to obtain Visual information, as window
creation is highly dependent on Visual being used. In fact when X creates a
window it ties it to a particular Visual, and all its attributes, such as
colormap, pixel values, pixmaps, etc. must be associated with the same
Visual. Accordingly we need to acquire ASVisual structure, which is our
abstraction layer from them naughty X Visuals. :
EXAMPLE¶
asv = create_asvisual( dpy, screen, depth, NULL );
NOTES¶
If any Window or Pixmap is created based on particular ASVisual,
then this ASVisual structure must not be destroyed until all such Windows
and Pixmaps are destroyed.
SEE ALSO¶
See create_asvisual() for details.
libAfterImage/tutorials/ASView.4 [1.4]
SYNOPSIS¶
Step 4. Preparation of the window.
DESCRIPTION¶
Creation of top level window consists of several steps of its own:
a) create the window of desired size and placement b) set ICCCM hints on the
window c) select appropriate events on the window c) map the window. First
two steps has been moved out into create_top_level_window() function.
EXAMPLE¶
w = create_top_level_window( asv, DefaultRootWindow(dpy), 32, 32,
im->width, im->height, 1, 0, NULL,
"ASView" );
if( w != None )
{
XSelectInput (dpy, w, (StructureNotifyMask | ButtonPress));
XMapRaised (dpy, w);
}
NOTES¶
Map request should be made only for window that has all its hints
set up already, so that Window Manager can read them right away. We want to
map window as soon as possible so that User could see that something really
is going on, even before image is displayed.
SEE ALSO¶
ASImage, create_top_level_window()
libAfterImage/tutorials/ASView.5 [1.5]
SYNOPSIS¶
Step 5. Displaying the image.
DESCRIPTION¶
The simplest way to display image in the window is to convert it
into Pixmap, then set Window's background to this Pixmap, and, at last,
clear the window, so that background shows up.
EXAMPLE¶
p = asimage2pixmap( asv, DefaultRootWindow(dpy), im, NULL, False
);
destroy_asimage( &im );
NOTES¶
We no longer need ASImage after we transferred it onto the Pixmap,
so we better destroy it to conserve resources.
SEE ALSO¶
asimage2pixmap(), destroy_asimage(),
set_window_background_and_free()
AfterStep v.2.2.12 | 3rd Berkeley Distribution |