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Mojo::WebSocket(3pm) | User Contributed Perl Documentation | Mojo::WebSocket(3pm) |
NAME¶
Mojo::WebSocket - The WebSocket protocol
SYNOPSIS¶
use Mojo::WebSocket qw(WS_TEXT build_frame parse_frame); my $bytes = build_frame 0, 1, 0, 0, 0, WS_TEXT, 'Hello World!'; my $frame = parse_frame \$bytes, 262144;
DESCRIPTION¶
Mojo::WebSocket implements the WebSocket protocol as described in RFC 6455 <https://tools.ietf.org/html/rfc6455>. Note that 64-bit frames require a Perl with support for quads or they are limited to 32-bit.
FUNCTIONS¶
Mojo::WebSocket implements the following functions, which can be imported individually.
build_frame¶
my $bytes = build_frame $masked, $fin, $rsv1, $rsv2, $rsv3, $op, $payload;
Build WebSocket frame.
# Masked binary frame with FIN bit and payload say build_frame 1, 1, 0, 0, 0, WS_BINARY, 'Hello World!'; # Text frame with payload but without FIN bit say build_frame 0, 0, 0, 0, 0, WS_TEXT, 'Hello '; # Continuation frame with FIN bit and payload say build_frame 0, 1, 0, 0, 0, WS_CONTINUATION, 'World!'; # Close frame with FIN bit and without payload say build_frame 0, 1, 0, 0, 0, WS_CLOSE, ''; # Ping frame with FIN bit and payload say build_frame 0, 1, 0, 0, 0, WS_PING, 'Test 123'; # Pong frame with FIN bit and payload say build_frame 0, 1, 0, 0, 0, WS_PONG, 'Test 123';
challenge¶
my $bool = challenge Mojo::Transaction::WebSocket->new;
Check WebSocket handshake challenge.
client_handshake¶
my $tx = client_handshake Mojo::Transaction::HTTP->new;
Perform WebSocket handshake client-side.
parse_frame¶
my $frame = parse_frame \$bytes, $limit;
Parse WebSocket frame.
# Parse single frame and remove it from buffer my $frame = parse_frame \$buffer, 262144; say "FIN: $frame->[0]"; say "RSV1: $frame->[1]"; say "RSV2: $frame->[2]"; say "RSV3: $frame->[3]"; say "Opcode: $frame->[4]"; say "Payload: $frame->[5]";
server_handshake¶
my $tx = server_handshake Mojo::Transaction::HTTP->new;
Perform WebSocket handshake server-side.
CONSTANTS¶
Mojo::WebSocket implements the following constants, which can be imported individually.
WS_BINARY¶
Opcode for "Binary" frames.
WS_CLOSE¶
Opcode for "Close" frames.
WS_CONTINUATION¶
Opcode for "Continuation" frames.
WS_PING¶
Opcode for "Ping" frames.
WS_PONG¶
Opcode for "Pong" frames.
WS_TEXT¶
Opcode for "Text" frames.
DEBUGGING¶
You can set the "MOJO_WEBSOCKET_DEBUG" environment variable to get some advanced diagnostics information printed to "STDERR".
MOJO_WEBSOCKET_DEBUG=1
SEE ALSO¶
Mojolicious, Mojolicious::Guides, <https://mojolicious.org>.
2022-12-22 | perl v5.36.0 |