table of contents
| al_transform_coordinates_3d_projective(3alleg5) | al_transform_coordinates_3d_projective(3alleg5) | 
NAME¶
al_transform_coordinates_3d_projective - Allegro 5 API
SYNOPSIS¶
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#include <allegro5/allegro.h> void al_transform_coordinates_3d_projective(const ALLEGRO_TRANSFORM *trans,
float *x, float *y, float *z) 
DESCRIPTION¶
Transform x, y, z as homogeneous coordinates. This is the same as using al_transform_coordinates_4d(3alleg5) with the w coordinate set to 1, then dividing x, y, z by the resulting w. This will provide the same normalized coordinates Allegro will draw to when a projective transform is in effect as set with al_use_projection_transform(3alleg5). To get the actual pixel coordinates from those translate and scale like so (w and h would be the pixel dimensions of the target bitmap):
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x = w / 2 + x * w / 2 y = h / 2 - y * h / 2 
Parameters:
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 - trans - Transformation to use
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 - x, y, z - Pointers to the coordinates
 
Example:
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ALLEGRO_TRANSFORM t2; al_copy_transform(&t2, al_get_current_transform()); al_compose_transform(&t2, al_get_current_projection_transform()); ALLEGRO_TRANSFORM t3; al_identity_transform(&t3); al_scale_transform(&t3, 0.5, -0.5); al_translate_transform(&t3, 0.5, 0.5); al_scale_transform(&t3, al_get_bitmap_width(al_get_target_bitmap()),
al_get_bitmap_height(al_get_target_bitmap())); al_transform_coordinates_3d_projective(&t2, &x, &y, &z); // x, y now contain normalized coordinates al_transform_coordinates(&t3, &x, &y); // x, y now contain pixel coordinates 
Since 5.2.4
SEE ALSO¶
al_use_transform(3alleg5), al_transform_coordinates(3alleg5), al_transform_coordinates_3d(3alleg5), al_use_projection_transform(3alleg5)
| Allegro reference manual |