table of contents
CROSS(3G) | [FIXME: manual] | CROSS(3G) |
NAME¶
cross - calculate the cross product of two vectors
DECLARATION¶
vec3 cross(vec3 x, vec3 y);
dvec3 cross(dvec3 x, dvec3 y);
PARAMETERS¶
x
y
DESCRIPTION¶
cross returns the cross product of two vectors, x and y, i.e. $\begin{pmatrix} { x[1] \times y[2] - y[1] \times x[2] } \\ { x[2] \times y[0] - y[2] \times x[0] } \\ { x[0] \times y[1] - y[0] \times x[1] } \end{pmatrix}$.
VERSION SUPPORT¶
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
cross (vec3) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
cross (dvec3) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
dot()
COPYRIGHT¶
Copyright © 2011-2016 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group
01/03/2018 | [FIXME: source] |