table of contents
FREXP(3G) | [FIXME: manual] | FREXP(3G) |
NAME¶
frexp - split a floating point number
DECLARATION¶
genType frexp(genType x, out genIType exp);
genDType frexp(genDType x, out genIType exp);
PARAMETERS¶
x
out exp
DESCRIPTION¶
frexp extracts x into a floating-point significand in the range [0.5, 1.0) and in integral exponent of two, such that:
x = significand ⋅ 2 exponent
The significand is returned by the function and the exponent is returned in the output parameter exp. For a floating-point value of zero, the significand and exponent are both zero. For a floating-point value that is an infinity or a floating-point NaN, the results are undefined.
VERSION SUPPORT¶
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
frexp (genType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
frexp (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
ldexp()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group
01/03/2018 | [FIXME: source] |