table of contents
SMOOTHSTEP(3G) | [FIXME: manual] | SMOOTHSTEP(3G) |
NAME¶
smoothstep - perform Hermite interpolation between two values
DECLARATION¶
genType smoothstep(genType edge0, genType edge1, genType x);
genType smoothstep(float edge0, float edge1, genType x);
genDType smoothstep(genDType edge0, genDType edge1, genDType x);
genDType smoothstep(double edge0, double edge1, genDType x);
PARAMETERS¶
edge0
edge1
x
DESCRIPTION¶
smoothstep performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. This is useful in cases where a threshold function with a smooth transition is desired. smoothstep is equivalent to:
genType t; /* Or genDType t; */
t = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0);
return t * t * (3.0 - 2.0 * t);
Results are undefined if edge0 ≥ edge1.
VERSION SUPPORT¶
OpenGL Shading Language Version | ||||||||||||
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
smoothstep (genType) | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
smoothstep (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
mix(), step()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group
01/03/2018 | [FIXME: source] |