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POLYTYPE_GCOL(3alleg4) |
Allegro manual |
POLYTYPE_GCOL(3alleg4) |
NAME¶
POLYTYPE_GCOL - Polygon rendering mode type Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
#define POLYTYPE_GCOL
DESCRIPTION¶
A single-color gouraud shaded polygon. The colors for each vertex are taken from
the `c' value, and interpolated across the polygon. This is very fast, but
will only work in 256-color modes if your palette contains a smooth gradient
between the colors. In truecolor modes it interprets the color as a packed,
display-format value as produced by the makecol() function.
SEE ALSO¶
polygon3d(3alleg4), makecol(3alleg4), ex3d(3alleg4),
exscn3d(3alleg4), exzbuf(3alleg4)