NAME¶
RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming
library.
SYNOPSIS¶
#include <allegro.h>
typedef struct RLE_SPRITE
DESCRIPTION¶
int w, h; - width and height in pixels
int color_depth; - color depth of the image
RLE sprites store the image in a simple run-length encoded format, where
repeated zero pixels are replaced by a single length count, and strings of
non-zero pixels are preceded by a counter giving the length of the solid run.
Read chapter "RLE sprites" for a description of the restrictions and
how to obtain/use this structure.
SEE ALSO¶
get_rle_sprite(3alleg4), BITMAP(3alleg4),
COMPILED_SPRITE(3alleg4)