NAME¶
create_blender_table - Emulates truecolor blender effects in paletted modes.
Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
void create_blender_table(COLOR_MAP *table, const PALETTE
pal, void (*callback)(int pos));
DESCRIPTION¶
Fills the specified color mapping table with lookup data for doing a paletted
equivalent of whatever truecolor blender mode is currently selected. After
calling set_trans_blender(), set_blender_mode(), or any of the other truecolor
blender mode routines, you can use this function to create an 8-bit mapping
table that will have the same results as whatever 24-bit blending mode you
have enabled.
SEE ALSO¶
color_map(3alleg4), create_light_table(3alleg4),
create_trans_table(3alleg4), create_color_table(3alleg4),
draw_trans_sprite(3alleg4), draw_lit_sprite(3alleg4),
draw_gouraud_sprite(3alleg4), set_trans_blender(3alleg4),
set_blender_mode(3alleg4)