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destroy_rle_sprite(3alleg4) | Allegro manual | destroy_rle_sprite(3alleg4) |
NAME¶
destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.SYNOPSIS¶
#include <allegro.h>void destroy_rle_sprite(RLE_SPRITE *sprite);
DESCRIPTION¶
Destroys an RLE sprite structure previously returned by get_rle_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with an RLE sprite to avoid memory leaks in your program.SEE ALSO¶
get_rle_sprite(3alleg4)version 4.4.2 | Allegro |