table of contents
get_rotation_quat(3alleg4) | Allegro manual | get_rotation_quat(3alleg4) |
NAME¶
get_rotation_quat - Constructs a quaternion to rotate points around all three axes. Allegro game programming library.SYNOPSIS¶
#include <allegro.h>void get_rotation_quat(QUAT *q, float x, float y, float z);
DESCRIPTION¶
Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format).SEE ALSO¶
exquat(3alleg4)version 4.4.2 | Allegro |