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get_transformation_matrix(3alleg4) Allegro manual get_transformation_matrix(3alleg4)

NAME

get_transformation_matrix - Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library.

SYNOPSIS

#include <allegro.h>

void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot, yrot, zrot, x, y, z);

DESCRIPTION

Constructs a transformation matrix which will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format), scale the result by the specified amount (pass 1 for no change of scale), and then translate to the requested x, y, z position.

SEE ALSO

apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_scaling_matrix(3alleg4), get_translation_matrix(3alleg4), ex3d(3alleg4), exstars(3alleg4)

version 4.4.3 Allegro