table of contents
matrix_to_quat(3alleg4) | Allegro manual | matrix_to_quat(3alleg4) |
NAME¶
matrix_to_quat - Constructs a quaternion from a rotation matrix. Allegro game programming library.SYNOPSIS¶
#include <allegro.h>void matrix_to_quat(const MATRIX_f *m, QUAT *q);
DESCRIPTION¶
Constructs a quaternion from a rotation matrix. Translation is discarded during the conversion. Use get_align_matrix_f() if the matrix is not orthonormalized, because strange things may happen otherwise.version 4.4.2 | Allegro |