NAME¶
voice_check - Checks whether a voice is currently allocated. Allegro game
programming library.
SYNOPSIS¶
#include <allegro.h>
SAMPLE *voice_check(int voice);
DESCRIPTION¶
Checks whether a voice is currently allocated.
RETURN VALUE¶
Returns a pointer to the sample that the voice is using, or NULL if the voice is
inactive (ie. it has been deallocated, or the release_voice() function has
been called and the sample has then finished playing).
SEE ALSO¶
allocate_voice(3alleg4), voice_start(3alleg4),
voice_get_position(3alleg4)