table of contents
SDL_Rect(3) | SDL API Reference | SDL_Rect(3) |
NAME¶
SDL_Rect - Defines a rectangular areaSTRUCTURE DEFINITION¶
typedef struct{ Sint16 x, y; Uint16 w, h; } SDL_Rect;
STRUCTURE DATA¶
- x, y
- Position of the upper-left corner of the rectangle
- w, h
- The width and height of the rectangle
DESCRIPTION¶
A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.SEE ALSO¶
SDL_BlitSurface, SDL_UpdateRectTue 11 Sep 2001, 23:01 | SDL |