table of contents
MINETESTMAPPER(6) | Games Manual | MINETESTMAPPER(6) |
NAME¶
minetestmapper - generate an overview image of a Minetest mapSYNOPSIS¶
minetestmapper -i world_path -o output_imageSee additional optional parameters below.
DESCRIPTION¶
minetestmapper generates an overview image of a minetest map. This is a port of the original minetestmapper.py to C++, that is both faster and provides more funtionality than the deprecated Python script.MANDATORY PARAMETERS¶
- -i world_path
- Input world path.
- -o output_image
- Path to output image. (only PNG supported currently)
OPTIONAL PARAMETERS¶
- --bgcolor color
- Background color of image, e.g. "--bgcolor #ffffff"
- --scalecolor color
- Color of scale, e.g. "--scalecolor #000000"
- --playercolor color
- Color of player indicators, e.g. "--playercolor #ff0000"
- --origincolor color
- Color of origin indicator, e.g. "--origincolor #ff0000"
- --drawscale
- Draw tick marks
- --drawplayers
- Draw player indicators
- --draworigin
- Draw origin indicator
- --drawalpha
- Allow nodes to be drawn with transparency
- --noshading
- Don't draw shading on nodes
- --min-y number
- Don't draw nodes below this y value, e.g. "--min-y -25"
- --max-y number
- Don't draw nodes above this y value, e.g. "--max-y 75"
- --backend backend
- Use specific map backend; supported: *sqlite3*, *leveldb*, *redis*, *postgresql*, e.g. "--backend leveldb"
- --geometry geometry
- Limit area to specific geometry (*x:y+w+h* where x and y specify the lower left corner), e.g. "--geometry -800:-800+1600+1600"
- --zoom factor
- Zoom the image by using more than one pixel per node, e.g. "--zoom 4"
- --colors path
- Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. "--colors ../minetest/mycolors.txt"
- --scales edges
- Draw scales on specified image edges (letters *t b l r* meaning top, bottom, left and right), e.g. "--scales tbr"