table of contents
SSR(1) | User Commands | SSR(1) |
NAME¶
ssr - SoundScape RendererDESCRIPTION¶
USAGE: ssr [OPTIONS] <scene-file>The SoundScape Renderer (SSR) is a tool for real-time spatial audio reproduction providing a variety of rendering algorithms.
OPTIONS¶
ssr is a wrapper that allows you to select a rendering algorithm via an option. Depending on the renderer chosen, you can/must specify additional options. To get a list of all available options, run- ssr --help
Following is a list of options to choose a rendering algorithm:
- --binaural
- binaural rendering (default)
- --brs
- binaural room synthesis
- --wfs
- wave field synthesis
- --aap
- ambisonics amplitude panning
- --vbap
- vector-based amplitude panning
- --nfc-hoa
- near-field-compensated higher-order-ambisonics
- --generic
- generic rendering algorithm
- --help
- Print help on available (additional) options.
AUTHORS¶
This manual page was written by IOhannes m zmölnig <zmoelnig@iem.at> for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or any later version published by the Free Software Foundation.On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. (END)
March 2014 | ssr-aap |