table of contents
SoTransformSeparator(3IV)() | SoTransformSeparator(3IV)() |
NAME¶
SoTransformSeparator — group node that saves and restores transformation state
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoGroup > SoTransformSeparator
SYNOPSIS¶
#include <Inventor/nodes/SoTransformSeparator.h>
Methods from class SoTransformSeparator:
SoTransformSeparator()
SoTransformSeparator(int nChildren)
static SoType getClassTypeId()
Methods from class SoGroup:
void addChild(SoNode *child)
void insertChild(SoNode *child, int newChildIndex)
SoNode * getChild(int index) const
int findChild(const SoNode *child) const
int getNumChildren() const
void removeChild(int index)
void removeChild(SoNode *child)
void removeAllChildren()
void replaceChild(int index, SoNode *newChild)
void replaceChild(SoNode *oldChild, SoNode
*newChild)
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION¶
This group node is similar to the SoSeparator node in that it saves state before traversing its children and restores it afterwards. However, it saves only the current transformation; all other state is left as is. This node can be useful for positioning a camera, since the transformations to the camera will not affect the rest of the scene, even through the camera will view the scene. Similarly, this node can be used to isolate transformations to light sources or other objects.
METHODS¶
SoTransformSeparator()
Creates a transform separator node with default settings.
SoTransformSeparator(int nChildren)
Constructor that takes approximate number of children.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR¶
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoGetMatrixAction, SoRayPickAction
Saves the current transformation state, traverses all children, and restores
the previous transformation state.
FILE FORMAT/DEFAULTS¶
TransformSeparator { }
SEE ALSO¶
SoResetTransform, SoTransformation