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SDL_AudioStreamDataCompleteCallback(3type) SDL3 DATATYPES SDL_AudioStreamDataCompleteCallback(3type)

NAME

SDL_AudioStreamDataCompleteCallback - A callback that fires for completed SDL_PutAudioStreamDataNoCopy() data.

SYNOPSIS

#include <SDL3/SDL_audio.h>
typedef void (SDLCALL *SDL_AudioStreamDataCompleteCallback)(void *userdata, const void *buf, int buflen);

DESCRIPTION

When using SDL_PutAudioStreamDataNoCopy() to provide data to an SDL_AudioStream, it's not safe to dispose of the data until the stream has completely consumed it. Often times it's difficult to know exactly when this has happened.

This callback fires once when the stream no longer needs the buffer, allowing the app to easily free or reuse it.

FUNCTION PARAMETERS

an opaque pointer provided by the app for their personal use.
the pointer provided to SDL_PutAudioStreamDataNoCopy().

the size of buffer, in bytes, provided to SDL_PutAudioStreamDataNoCopy().

THREAD SAFETY

This callbacks may run from any thread, so if you need to protect shared data, you should use SDL_LockAudioStream to serialize access; this lock will be held before your callback is called, so your callback does not need to manage the lock explicitly.

AVAILABILITY

This datatype is available since SDL 3.4.0.

SEE ALSO

SDL_SetAudioStreamGetCallback(3), SDL_SetAudioStreamPutCallback(3)

SDL 3.3.0 Simple Directmedia Layer