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SDL_BindGPUComputeSamplers(3) | SDL3 FUNCTIONS | SDL_BindGPUComputeSamplers(3) |
NAME¶
SDL_BindGPUComputeSamplers - Binds texture-sampler pairs for use on the compute shader.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_BindGPUComputeSamplers( SDL_GPUComputePass *compute_pass, Uint32 first_slot, const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, Uint32 num_bindings);
DESCRIPTION¶
The textures must have been created with
SDL_GPU_TEXTUREUSAGE_SAMPLER .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
FUNCTION PARAMETERS¶
- compute_pass
- a compute pass handle.
- first_slot
- the compute sampler slot to begin binding from.
- texture_sampler_bindings
- an array of texture-sampler binding structs.
- num_bindings
- the number of texture-sampler bindings to bind from the array.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_CreateGPUShader(3)
SDL 3.2.5 | Simple Directmedia Layer |