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other versions
- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_BindGPUVertexSamplers(3) | SDL3 FUNCTIONS | SDL_BindGPUVertexSamplers(3) |
NAME¶
SDL_BindGPUVertexSamplers - Binds texture-sampler pairs for use on the vertex shader.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_BindGPUVertexSamplers( SDL_GPURenderPass *render_pass, Uint32 first_slot, const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, Uint32 num_bindings);
DESCRIPTION¶
The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- first_slot
- the vertex sampler slot to begin binding from.
- texture_sampler_bindings
- an array of texture-sampler binding structs.
- num_bindings
- the number of texture-sampler pairs to bind from the array.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.16 | Simple Directmedia Layer |