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other versions
- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_BindGPUVertexStorageTextures(3) | SDL3 FUNCTIONS | SDL_BindGPUVertexStorageTextures(3) |
NAME¶
SDL_BindGPUVertexStorageTextures - Binds storage textures for use on the vertex shader.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_BindGPUVertexStorageTextures( SDL_GPURenderPass *render_pass, Uint32 first_slot, SDL_GPUTexture *const *storage_textures, Uint32 num_bindings);
DESCRIPTION¶
These textures must have been created with SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- first_slot
- the vertex storage texture slot to begin binding from.
- storage_textures
- an array of storage textures.
- num_bindings
- the number of storage texture to bind from the array.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.16 | Simple Directmedia Layer |